Eden Gate (Produced Moon)

This is a great concept, flawed in execution. Less a play than a post-apocalyptic role-playing game, it has its audience slowly file into quarantine: immediately the problems become apparent. You’d expect a real life queue for a medical checkpoint to take time but, as an audience member, ten minutes of tedious queuing was a bad start. Once inside, as the interactive plot unfolds, there are moments of panic and hysteria, presumably just what the creators were aiming for. Unfortunately it was all a bit toothless, and the conclusion was anticlimactic. Presented with a choice, we picked one door, walked down a corridor… only to be told it was game over, and that they hoped we’d made the right decision. A real let down.

C nova, until 25 Aug.
tw rating 2/5 | [Andrew Leask]

ThreeWeeks Edinburgh
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